You can also get an injury because you can't protect yourself from the Reaping. Remember that if someone falls on battle, they get an injury. Sometimes you will need to choose it first when you level up Lots of numbers of your abilities scale with your attack. Gleda healing 6 to 9 point of health each time she slays an enemy is one of them Some have special passive perks that are so good you could make a battle entirely around them. But remember some of them consume health, so it's not always the best choiceĪlso, look at how many health you are spending using abilities The lower your numbers, the more often your turn ramps up, so if you have some Turn 4 or Turn 5 card to use, maybe a little party should be a better choice than a large one.Īttacking energy is important, as it looks like you stop the enemy from using special attacks. Putting yourself in the middle of 6 enemies with a 42 armor is making a bait. Putting yourself in the middle of 6 enemies is madness. Some might end your turn but others won't, so you might as well know them and try to use it wisely. 4 damage to deplete their energy, and the remaining 10 damage would hit their health for 20.Īlways look at what abilities you character has. So for example if you had an enemy with 20 health and 4 energy, an attack with a strength of 14 would kill them if aimed at their energy. Originally posted by tostito675: damage to enemies energy overflows to health when all energy is depleted, and when energy is at zero the enemy takes double damage.
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